Ample violence is portrayed in video games, even when they are not labeled as such, 5, 6 and exposure to violent video games has been linked to aggressive cognitions, aggressive behaviors, desensitization to violence, and decreases in pro-social behavior. Most research related to video games and health has focused on their potential for harm. 4 Thus, video game playing is now a phenomenon woven into the fabric of American life. households owned either a console and/or a personal computer (PC) used to run entertainment software. The average game player is 34 years old 40% of players are female, and 26% are aged >50 years. Today’s video game players defy traditional stereotypes. and UK, the best-selling video game title of 2010, “Call of Duty: Black Ops,” amassed more revenue in its first day of sales than the biggest-ever first-day sales of any book, record album, or movie, including all Harry Potter and Star Wars titles. retail sales of video games-including portable and console hardware, software and accessories-totaled over $19.5 billion, 1 which is greater than the gross national product for each of over 90 world nations.
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