Particularly, there’s how that unflinching challenge is amplified by not being able to save your game mid-run, the lack of any sort of options to make the game easier or more accessible, and some nagging technical issues. It takes the white-knuckled action and aggressive combat dance that made its previous games so memorable and marries them with a gorgeous 3D presentation, wonderful use of the DualSense controller, and the kind of deep, mysterious, and well-told story that we’ve come to expect from games published by Sony.īut while there’s a lot to love and talk about when it comes to Returnal, it feels like the topic that’s come up most during its first few days of release has been its high degree of difficulty. Developed by Housemarque, the Finnish studio best known for carrying the arcade torch with games like Super Stardust HD and Resogun, Returnal is a clear evolution for the team. It’s starting to feel a lot like we’re actually in the new generation of consoles thanks in part to the release of Returnal on PlayStation 5.
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